So if you’re playing Isamaru Mono White Good Boy tribal, the first time you cast him he’ll cost a whopping W. If your opponent is some kind of monster and kills him, the second casting will cost 2W, then the third casting 4W, and you get the picture. Her static ability works against the Commander Tax rule, as much as Tasigur, the Golden Fang does, which already proved problematic and reasoned a ban. This card is very important to certain combo win lines so take precautions to prevent it from being exiled when possible. Not an ideal answer to her in particular, but a flexible temporary answer and usually Emry Forgeworks only needs one turn free of hate complications to do it's thing. Mindbreak Trap and Force of Negation are solid choices into matchups where opposing decks are likely to cast several non creature spells on their turns such as Doomsday, Dramatic Scepter, and Storm deck concepts. $1.63. None of these options is included in the default configuration for that reason in addition to the fact that the default configuration options are superior performers over a large sample size of games. Force of Negation - A "free" counterspell that often takes up the three cmc slot occupied by Rhystic Study. Excellent at protecting itself from targeted removal. Lotus Petal and Lion's Eye Diamond combined with this engine generate infinite mana. Tap and activate Emry to cast MW Stone from the graveyard for free. This is a land-go deck that controls the game early and sculpts your hand with interaction early-mid game. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Intuition - This is the most powerful tutor the deck employs. There are 8 (or 10) card slots intended as flex slots that allow modular card choices for the particular meta a pilot might be playing in and which cards are included in these slots is up to pilot discretion without significantly altering the functionality of Emry Forgeworks. As the default configuration is only able to assemble pieces via tutor or draw, Mesmeric Orb does offer a chance to shore up that weakness by allowing the ability to dig for combo components around hate pieces like Aven Mindcensor or Notion Thief and can be a useful inclusion as a Flex Slot option when a pilot has upfront knowledge of the meta being competed in. ... Emry, Lurker of the Loch. Stroke of Genius is a perfectly fine option to consider for a Flex Slot inclusion or even as a replacement for BSZ should a pilot feel so inclined. Epochrasite - seems great, but if it dies, you dont see it for 3 turns, which is an eternity in edh. Combo Enjoy some of the best Magic and Pokémon content in the world while you explore Singles, Boosters, Sleeves, Decks, and Boxes Tap and sacrifice the rocks for mana (holding priority after sacrificing Commander's Sphere if it's being used). All in all, an almost infinite replayability at almost no cost, along with graveyard synergies and card advantage are way too many arguments to keep Emry, Lurker of the Loch legal any longer. These cards are often best used in conjunction with shuffle effects (such as those from fetch lands) or after manipulating the top of the library to contain a desired card but provide the classic value of digging for the next needed thing under normal circumstances. The primary aspect desired of an Emry Enabler artifact is that it can sacrifice itself to draw a card or draws a card upon entering the battlefield to allow any of these pieces to function as part of any of the engines to generate infinite draw and a game winning line of play, while the secondary desired aspect is a low mana cost that helps reduce the cost of casting Emry, and the third desired aspect is the ability to filter colorless mana into blue mana. Emry Forgeworks elects for an approach that will be as consistent as possible while also being as resilient as possible against many standard forms of meta hate. The basics: you can cast your Commander from the Command Zone. Mox Opal, Mox Amber - Zero cmc rocks included to help reduce the cost of casting Emry and make turn one deployment of the commander as consistent as possible. This will require TappedOut.js included in your blog. Requires a to cast, which can be a downside at times. For more info you can check the Banned and Restricted Cards on wizards site. The Emry Enabler artifacts included in the default configuration all assist in this process and have already been addressed. A number of artifact cost reducers should be run in an Emry build to assist in the general game plan of playing lots of artifacts and facilitate the employment of additional combo win lines. Fabricate - The standard blue artifact tutor. RELATED: Top 10 Strongest Mono-Black Commanders In Magic: The Gathering The primary downside is the casting cost which makes it a less than ideal card in opening hands in most situations. The official channel for MTGGoldfish. Badlands. Emry, a former mail carrier for the United States Postal Service and a former U.S. Navy commander, said he believes he can bring a new perspective to government. Isochron Scepter, Dramatic Reversal - A powerful staple of the cEDH meta, this combo could be considered for Flex Slot inclusion in almost any meta a pilot might play in. This allows it to be tutored for more easily in mono blue while also helping to reduce the cost of Emry castings when in play. Typically a choice made for faster paced games where I don't expect to generate much value from Rhystic Study as a tax piece and would more reliably get value out of an extra permission element to fight an important counterspell war. Capable blockers of Tymna, although playing either without the ability to generate a game winning infinite combo line is usually a mistake as it puts a target on an Emry pilot's back as a serious threat. Although briefly mentioned before, the impact of the most relevant forms of hate warrants further discussion. They can be considered budget replacements for other two or three cmc Emry Enablers and more expensive cards if need be. This approach is not the only approach an Emry deck can take, but it is the approach that offers the greatest degree of consistency in terms of winning games. This makes defending against artifact hate pieces critical to the function of the deck. Gemstone Caverns - A land that provides significant ramp when in an opening hand and not going first in turn order. See cards from the most recent sets and discover what players just like you are saying about them. At two cmc it's not great at reducing the casting cost of Emry, but is very useful at times as the two cmc element in a Scrap Trawler value or combo chain. Glen Elendra Archmage. Merely, the best options for some common purposes are given as an example. please add $2.99 flat rate shipping, all cards purchased at one time ship for one shipping cost of $2.99. It is wise to up the land count to 29 or 30 should a pilot decide to include this card, which can sacrifice some Flex Slots usually reserved for utility and resilience purposes. Lotus Petal - One shot ramp effect mana rock that pulls double duty as a combo piece in various engines. Magic the Gathering decks, reviews and product openings! How much tax do you pay on them? 1. They are particularly solid choices into Commanders such as The Gitrog Monster, Yidris, Maelstrom Wielder or Zur the Enchanter. Mystic Remora - As a meta staple, the fish should need no explanation. Implement of Examination, Guild Globe, Courier's Capsule - These cards function as Emry Enablers at the two and three cmc card slots, though they do not filter colorless mana to colored mana (or don't do it as effectively in the case of Guild Globe) and are expensive enough in terms of mana investment to perform at a lower level than the Emry Enablers included in the default configuration. Attention! In some metas where there is a lack of graveyard hate and an expectation of mill effects it can be considered as a Flex Slot inclusion over other cards and provide nice value being cast out of the graveyard or in tandem with Lion's Eye Diamond. As they can be difficult to reliably find and the effectiveness of stax pieces in general is largely mediocre they are not included in the default configuration. Spellskite - A utility artifact creature that can afford important permanents protection from targeted removal. Emry Forgeworks utilizes a game play approach that makes use of numerous low cmc artifacts with sacrifice abilites to deploy Emry on turn 1 as consistently as possible from game to game, enhance lines of play related to wheel effects to unload hands and reload while disrupting slow developing opposing tutor based set up with the wheels, and avoid an over reliance on tutors in a mono colored deck where quality tutors are difficult to come by. This requires Elixir of Immortality and Lion's Eye Diamond or Lotus Petal/Commander's Sphere with Eye of Ramos and three artifact cost reduction. Should a pilot feel so inclined, any of the artifact tutors could be recommended for inclusion in place of. With the whole deck in hand the Mystic Top engine can now begin to generate infinite mana. Smothering Tithe. Activate MW Stone to untap Emry for . Chain of Vapor, Cyclonic Rift - The best answers to permanents already in play that are available. Highly enjoyable lines of play that can require the ability to solve the puzzle of which combo cogs generate the win in which situations. Spell Snare can be an excellent answer to Flash Hulk, two cmc hate pieces like Collector Ouphe, Rest in Peace, Winter Orb or Cursed Totem commonly found in stax decks, or opposing two cmc counterspells. Recast the mana rocks, Elixir, and Top. Simply use to activate the Astrolabe and produce a snow . An excellent answer to many targeted removal spells or potential spell threats such as Ad Nauseam. 1. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. There are a number of forms of hate in the standard cEDH meta that impact the performance of Emry Forgeworks (and Emry decks in general) negatively. Emry Forgeworks is a fast combo deck at heart and has the tools to consistently and reliably employ it's combo win lines explosively. Emry is a powerful cEDH contender and likely the best mono blue Commander around. Acquiring and deploying more resources than opponents is a key component to consistently winning games of competitive EDH. Copy Artifact - A flexible enchantment that can function as a mana rock or a second copy of some combo components in niche scenarios. Or, for example, Sensei's Divining Top. Repeat for infinite mana and card draw. Foil has nice synergy with Emry in that an artifact pitched to cast it for free can be cast from the graveyard and Expedition Map in that an Island can be tutored up to effectively cast Foil for symobl:2 plus the pitched cards. You may cast that card this turn. If any zero, one, or three cmc artifacts draws a card when sacrificed or entering the battlefield this can be used to generate infinite draw after generating infinite mana. Feel free to replace with a regular Island. They help to reset the top of the library when known cards aren't what is needed at the moment and find Mystic Sanctuary when it's needed. 1. Back to Basics - This enchantment can be a good choice in metas that are known to include very few basic lands. Artifact hate pieces are a major concern for Emry Forgeworks. The ability to cast artifacts or all spells at instant speed is a requirement to make use of the infinite draw on an opposing upkeep to convert it into a win. A good choice to occupy a flex slot into matchups where Abrupt Decay or Dovin's Veto are present. Emry, Lurker of the Loch ($5.25) Emry is an obvious inclusion in this deck–casting artifacts from the graveyard is huge in terms of getting Alela value. Combines with sac rocks in some configurations to generate infinite mana. Sac Scrap Trawler for (8 mana total now in pool), returning the MW Stone to hand. Sunbird's Invocation. As I often play against a number of opposing Ashioks it makes it into my list rather often. The correct spell type is almost always "artifact", but the flexibility offered can be beneficial at times to reduce the casting cost of other spell types. Emry Forgeworks uses win conditions that are natural components of the deck to help reduce the number of dead draws that might occur in a game and increase performance consistency. It's ability to tutor for a full infinite combo at instant speed by selecting Scrap Trawler, Krark-Clan Ironworks, and Magewright's Stone makes it very potent as a game clinching play on an opponent's end step. The mitigating factor for each of these choices comes down to mana cost, as they are mana intensive enough to be difficult to cast in most cEDH games. It's inclusion helps consistently find combo pieces like Lotus Petal, lands like Homeward Path, and occasionally interaction in the form of Pact of Negation. Shout out to firrlo for turning me on to it. With a combo engine in place they provide infinite draw, mana filtering, or mana production depending on the engine configuration. Because Emry Forgeworks will occasionally miss land drops on turns 3-5 it's inclusion isn't a great fit for the default configuration, but it is an inexpensive enough card that it could be considered a capable budget replacement for other card draw options. Transmute Artifact - This tutor often occupies the slot Artificer's Intuition holds in the default configuration. Either Shimmer Myr or Emergence Zone and some amount of untapped mana sources will be required to convert this infinite draw into a win during the opponent's upkeep. Jeweled Amulet - A mediocre mana rock that does offer the potential to help cast Emry consistently in the first 2 turns of the game. Minamo, School at Water's Edge - A non island, ETB untapped blue mana land with a useful ability that can provide some solid value by untapping Emry for additional activations each turn. A sorcerer named Braathens, under the service of the Usurper, turned Emhyr into a humanoid hedgehog form, partially as a joke, as the word \"Eimyr\" in Nilfgaardian dialect meant \"urcheon\", an old name for a hedgehog. Without further delay here is the list. Emergence Zone - Allows casting spells at instant speed. Rather, they are the best general performing options to include when the opposing decks Emry will face are unknown or the opposing decks are known but don't employ concepts that are terribly problematic for Emry. The Tabernacle at Pendrell Vale - A quality creature hate piece that can be a solid choice in metas known to include lots of creatures. Cloud Key - A three cmc artifact that reduces the casting cost of spell types of the pilot's choice by . Emry Forgeworks runs 28 lands by default as the low mana curve and mana rock density facilitates a low land count. Counterbalance - An enchantment that has the potential to prevent opponents from making the plays they need to make to advance the game, but not the most reliable hate piece. Offers utility value prior to full combo engine assembly by protecting important pieces in the graveyard from certain forms of graveyard hate, generating card advantage with repeated recursions via Emry, and can help reduce the cost of casting Emry early in games. As the Staff is mana intensive enough to be less optimal as a value generator and expensive enough to decrease the consistency of opening hands and early turn play patterns it's not included in the default configuration, though an Emry pilot could elect to include it in the list at the three cmc card slot in place of another option that fills a similar role. Scrap Trawler - An artifact engine component that mainly serves as a complementary piece in a number of engine configurations creating opportunities for additional combo engine win line conifigurations. Between these two and Whir of Invention I often have a rotating pattern of use as each is decent at doing things Emry wants to get done but none really shines as a spectacular performer as each has it's own advantages and drawbacks. So that’s the low-down on Commander Tax! Land (35) 1. As a 3/2 creature it can trade at a profitable mana investment with Tymna/Najeela at times. 1. Banned as Companion Lutri, the Spellchaser Yorion, Sky Nomad Banned as Commander Prime Speaker Vannifar Emry, Lurker of the Loch Arid Mesa. Emry, Lurker of the Loch is a very capable Commander in competitive settings as an engine that can be played from the command zone. Other options to fill this role may perform better in certain metas, but the inclusion of Swiftfoot Boots in the default deck configuration is acceptable. Artificer's Intuition - An enchantment with a repeatable tutor effect for zero and one cmc artifacts for the rate of and discarding an artifact card. Top Standard Metagame decks. Mishra's Bauble and Urza's Bauble combined with this engine generate infinite draw on the next opponent's upkeep using the same process. Generally one of the best alternative options, though it is mana intensive. Mystical Dispute, Spell Pierce, Wizard Replica, Spell Snare - These cards represent some the best remaining counterspell options requiring a single available . EDH Recommendations and strategy content for Magic: the Gathering Commander. Wizard Replica is a solid choice for grindier games and is a quality blocker for Tymna or Yuriko decks. If two artifact cost reducers are in play Commander's Sphere will generate infinite draw for the initial used to play it. Merchant Scroll - A tutor for blue instants, it's inclusion is generally not recommended as the target selection in the default configuration is rather low. Blue Sun's Zenith - The deck's primary win condition can be a valuable source of card advantage outside of being used to win the game. As this ability also reduces Commander Tax, Emry will almost always be cast for a single blue mana. Gilded Drake is a good choice into Commanders such as Kess, Dissident Mage, Urza, Lord High Artificer, or The Gitrog Monster, but a very poor choice into partner Commanders, particularly Tymna the Weaver. Tolaria West, Inventors' Fair - Already covered in the Lands section, this will be the primary use of these lands game in and game out. To that end Emry Forgeworks employs a number of tutors in order to consistently have access to the tools it needs to win games. What if you have two Commanders? Emry possesses an ability that allows her controller to cast selected artifacts from their graveyard. In fact, the card advantage and occasional functionality of protecting Emry make Paradoxical Outcome an excellent choice for a Flex Slot inclusion or a slot in the default configuration. Golden Egg - A two cmc artifact that cantrips on ETB and sacrifices to filter mana into useful colors. Magewright's Stone - An arifact engine component that offers moderate value before a full combo engine is assembled by allowing multiple Emry untaps in a single turn. They can be particularly good Flex Slot choices to handle problematic hate pieces like Null Rod, Grafdigger's Cage, Damping Sphere or Rest in Peace, return Emry to hand when stolen or elked, and occasionally answer a game winning threat like bouncing a Laboratory Maniac with the opponent's card draw trigger on the stack. Said tax really hindered Oona, whose strategy relied a lot of getting out mana artifacts so that they can set up an infinite mana combo. If three artifact cost reducers are in play then Commander's Sphere will generate infinite draw and infinite mana. Both options are better suited to longer, grindy games than to faster paced action. The commander is an instant-speed one-card combo in the command zone. Homeward Path - This land should be included in all Emry builds to help ensure the deck has access to it's commander when needed. Her ability relies on access to cards in the graveyard which can become complicated by numerous hate pieces prevalent in the format. Should Paradoxical Outcome be included the value of Merchant Scroll increases significantly. Notably, opponents can’t try to change by how much Emry’s cost is reduced. Scroll Rack - A utility piece that has nice synergy with Counterbalance. Gatherer is the Magic Card Database. Simply sac either for mana, then use Emry's ability to allow either to be cast from the graveyard. Often times figuring out the puzzle of which set of pieces generates an infinite KCI combo loop is a big part of the fun of playing Emry Forgeworks. It can similarly protect Emry from an Abrupt Decay and tend to be more flexible in the situations it can handle while also increasing deck resilience to exile effects by functioning as a third loop enabler with Timetwister. Not particularly useful in combat situations, their purpose is to facilitate finding engine combo pieces and then work with the combo engine to enhance engine performance. A potentially high risk choice otherwise. Force of Negation can also be a solid choice into fast glass cannon strategies that rely on employing a combo with a non creature spell such as Flash Hulk concepts. Often a bit slow in terms of functionality for cEDH environments and limited to a single use. Simply cast the Elixir and the required rock(s). Riddlesmith, Vedalken Archmage - This pair of critters have static abilities that nicely complement the general game play patterns of Emry Forgeworks and Emry decks in general. The reason this combo is not included in the default configuration is that it lacks the same degree of synergy with Emry that other combo elements have, is more difficult to consistently find and assemble, and the command zone does not contain an infinite mana outlet. EDH Recommendations and strategy content for Magic: the Gathering Commander. Drift of Phantasms - As a tutor, Drift of Phantasms can find the most important combo pieces Emry Forgeworks is looking to acquire in game. Emry does come with some weaknesses, however. At 41 total mana sources this is actually a bit less than would often be ideal, but deck space is limited and sacrifices must be made some where. She may be partnered with Okaun, but they don’t share taxes! Generally the most mana efficient option to tutor three cmc or greater artifacts. Mishra's Bauble, Urza's Bauble - Both of these are zero cmc artifacts that cantrip during the next upkeep on sacrifice. Sensei's Divining Top - An artifact engine component that offers exemplary utility value over time by giving access to the top of the library as well as reordering the top of the library. Provides the deck with a form of repeatable graveyard hate and interaction for the matchups where this might be a necessity. At that point BSZ can be drawn from the top of the library and the infinite mana used to draw out each opponent in turn. Not much is disclosed on Emhyr's childhood until he was 13 and his father Fergus var Emreis, the emperor of Nilfgaard at the time, was deposed from his title, imprisoned and tortured after a coup led by an influential aristocrat only known as the Usurper. Magic the Gathering singles and supplies stores in Australia stocking the range of Hareruya products, KMC sleeves and card singles. Ideally the deck would want to run a few more lands (specifically Islands) to better enable "free" casting. Mind Stone, Commander's Sphere, Eye of Ramos - Less efficient ramp pieces that make up for their mana costs by offering utility and value generation when combined with Emry in addition to occasionally acting as outright combo pieces in certain engine configurations. {T}: choose target artifact card in … As this is a symmetrical effect it can sometimes help opponents and care should be exercised when deciding to cast it. Stifle, Tale's End - These cards represent some of the best remaining ability counters. Tap and activate Emry to cast SDT from the graveyard, triggering Mirran Spy to untap Emry. As we announced last week we added a new category to it, banned as Companion. For cheating on commander tax and for the high redundancy and consistency of the decks she was played in, Emry, Lurker of the Loch is banned as a commander in Archon. Legacy's Allure is a good choice into low cmc Commanders such as Najeela, the Blade-Blossom and most partner Commanders. An Emry deck can be built with a number of different approaches as there are numerous ways to use Emry's ability to generate potential advantages utilizing different combinations of cards. 1. Though the deck is often a bit outgunned on that account, Emry Forgeworks is still running a capable interaction suite that allows it to do battle along that front. She is a mere 1/2 and less than effective in combat situations. They had a Mana Vault, Rings of Brighthearth, Talisman of Dominance, and a Clock of Omens on board, along with their commander. While capable performers in these circumstances these options aren't quite universally good enough to be included in the default configuration, though Spell Snare and Wizard Replica are close. Emry's Forgeworks runs a number of combo engines (with one occupying a flex slot) all designed to generate infinite mana and card draw. Combines with cost reducers in some combo engine configurations to enable mana free draw dependent on the number of cards in the graveyard acting as an Emry Enabler. Mirran Spy will untap Emry. In the most competitive settings it's a bit on the slow side to achieve full value as it cannot be cast for "free" until turn 3 at the earliest. Chrome Mox, Mox Diamond, Sol Ring, Mana Crypt - These are powerful meta staples that should need no explanation of their ramping prowess. Again, there are a multitude of additional KCI engine combos that can produce infinite mana and infinite card draw depending on what is in play, but these basic KCI engine loops can be extrapolated based on in game circumstances. While other options to fill this role might be better performers in specific metas or matchups, Rhystic Study does a good enough job to justify an inclusion in the default deck configuration. Sacrifice it to KCI to produce . Emry Forgeworks does, however, need forms of consistent, repeatable card advantage to win the battle of attrition and in mono blue the choices are limited. Brainstorm, Gitaxian Probe, Ponder, Preordain - The most powerful cantrips of all time with the notable exclusion of Ancestral Recall (deemed too powerful and sentenced to the ban list). Etherium Sculptor - A two cmc artifact that reduces the casting cost of artifacts by . Typical targets are often Cyclonic Rift to bounce an offending permanent (or act as a board wipe), Magewright's Stone to engage a combo line, Swiftfoot Boots (should it be included in the build) to protect Emry or enable a hasty Emry, Etherium Sculptor to engage a combo line, and Artificer's Intuition (should it be included in the build) to allow repeatable tutoring of critical zero and one cmc artifacts. As with Cloud Key, the flexibility can sometimes be nice, but it is almost always correct to exile and imprint an artifact. She is also central to the function of the deck and is vulnerable to theft effects. “I think we … Mystical Tutor - A meta staple that requires little explanation. Glen Elendra Liege. There are numerous cards that could fit this bill and not every potential option is represented here. Memory Jar, Timetwister, Windfall - Wheel effects are some of the most powerful resource accumulation plays it's possible to make and Emry Forgeworks is designed to take advantage of them despite the symmetrical nature of their effect as the large number of low cost artifacts and Narset help break wheel symmetry. It is wise to avoid building an over reliance on tutors into a deck as this creates a game play pattern weakness that is very easy to exploit. ), Today’s Rules Tip was written by Alistair Crook, Deflecting Palm and Dictate of the Twin Gods. Can function as a win condition as well, though the circumstances where this can happen are extremely rare. Muddle the Mixture - As a tutor, Muddle the Mixture can help the deck to find critical two cmc casting cost cards that it might need in a particular scenario. Important card for many combo win lines, take precautions to keep it out of exile. Foundry Inspector - A three cmc artifact that reduces the casting cost of artifacts by . Will update the list to include this reality once I've gotten in some games with it. Offers utility value prior to full combo engine assembly by protecting important pieces in the graveyard from certain forms of graveyard hate, and can help reduce the cost of casting Emry early in games. Provides the opportunity to employ a combo win line that does not require Emry to function. Sacrifice SDT to KCI to produce . So that makes no difference for the first casting, but for the second casting he costs W again- you add two for Commander Tax, then subtract two for incubator. Should a pilot feel so inclined it could be included, though this is not usually optimal. Tap and activate Emry to cast the Astrolabe from the graveyard using the snow mana generated by the Astrolabe, triggering Mirran Spy to untap Emry. This annoying message will go away once you do! Wheel effects are also one of the most powerful disruption tools available to counteract decks that are overly reliant on tutors and sacrifice development for set up as resolving a wheel effect can disrupt their game plan dramatically by wheeling away the tutored up pieces and wasting turns and actions taken on the tutor set up that could have been better spent on developing a board state. is a card Emry is definitely going to want in it's default configuration. Riddlesmith comes with the downside of not offering outright card advantage and being vulnerable to graveyard hate and Vedalken Archmage has a restrictive mana cost investment. all cards are actual scans of cards no stock photo was taken. Tormod's Crypt - A zero cmc artifact that helps to reduce the cost of casting Emry early in games and makes playing her on turn 1 more consistent.